---
title: Classic Spell Collection
description: "This spell library contains a collection pre-built spells for use in *Open Adventure* games. Each describes one way to create a classic spell [Effect](https://openadventurerpg.com/glossary/effect/) using the *Open Adventure* rules. These spells are examples of fully packaged spells, where the outcome,…"
url: "https://openadventurerpg.com/coc/classic-spell-collection/"
updated: "2026-04-11"
category: Rules Modules
---

# Classic Spell Collection

This spell library contains a collection pre-built spells for use in *Open Adventure* games. Each describes one way to create a classic spell [Effect](https://openadventurerpg.com/glossary/effect/) using the *Open Adventure* rules. These spells are examples of fully packaged spells, where the outcome, the maximum [Range](https://openadventurerpg.com/glossary/range/), the game [Effect](https://openadventurerpg.com/glossary/effect/), the target, and even the [Difficulty Score](https://openadventurerpg.com/glossary/difficulty-score/) are pre-defined. *Open Adventure* gives players great flexibility when it comes to Spellcasting, but this collection demonstrates the use of the *Open Adventure* rules to create more traditional RPG spells.

## Spell Entries

Each spell entry includes:

- **Name**: The name of the spell.
- **[Range](https://openadventurerpg.com/glossary/range/)**: Depending on the nature of the spell, this is the [Range](https://openadventurerpg.com/glossary/range/) at which the spell [Effect](https://openadventurerpg.com/glossary/effect/) originates, the maximum [Range](https://openadventurerpg.com/glossary/range/) for a selected targeted, or the maximum [Distance](https://openadventurerpg.com/glossary/distance/) at which a target may be manipulated with the spell.
- **Area of [Effect](https://openadventurerpg.com/glossary/effect/)**: If the spell is an Area of [Effect](https://openadventurerpg.com/glossary/effect/) spell, this lists the shape and size of the spell.
- **Target**: The target of the spell. A target of **[Self](https://openadventurerpg.com/glossary/self/)** indicates a spell cast directly on the caster. A target of **character** means the spell may target a Player Character, NPC, or [Adversary](https://openadventurerpg.com/glossary/adversary/). A target of **target space** indicates a point within the spell’s [Range](https://openadventurerpg.com/glossary/range/) where the spell [Effect](https://openadventurerpg.com/glossary/effect/) will be centered.
- **[DS](https://openadventurerpg.com/glossary/ds/)**: The [Difficulty Score](https://openadventurerpg.com/glossary/difficulty-score/) for the [Spellcasting Check](https://openadventurerpg.com/glossary/spellcasting-check/).
- **Casting Time**: The base time required to cast the spell.
- **Duration**: Whether the spell creates an instantaneous [Effect](https://openadventurerpg.com/glossary/effect/) or a 1 [Round](https://openadventurerpg.com/glossary/round/) [Effect](https://openadventurerpg.com/glossary/effect/). Also notes if the spell may be Maintained.
- **Casting Time**:The base time required to cast the spell.
- **[MO](https://openadventurerpg.com/glossary/mo/)**: MOs that commonly cast this type of spell in a classic fantasy RPG setting. In some settings, the Adventure Guide may wish to limit the use of certain spells or types of spells to specific MOs.
- **Components**:Suggested [Spell Components](https://openadventurerpg.com/glossary/spell-components/) for the spell. If the [Spellcaster](https://openadventurerpg.com/glossary/spellcaster/) uses [Spell Components](https://openadventurerpg.com/glossary/spell-components/), the Adventure Guide may award a [Benefit](https://openadventurerpg.com/glossary/benefit/) to the [Spellcaster](https://openadventurerpg.com/glossary/spellcaster/)’s [Action](https://openadventurerpg.com/glossary/action/) Score.
- **Description**:A description of the spell and its game [Effect](https://openadventurerpg.com/glossary/effect/).

## Animate Dead

A corpse touched by the [Spellcaster](https://openadventurerpg.com/glossary/spellcaster/) returns to a state of unlife under the [Spellcaster](https://openadventurerpg.com/glossary/spellcaster/)’s [Control](https://openadventurerpg.com/glossary/control/).

| **[Range](https://openadventurerpg.com/glossary/range/)**: | [Reach](https://openadventurerpg.com/glossary/reach/) |
| --- | --- |
| **Target**: | One corpse |
| **[DS](https://openadventurerpg.com/glossary/ds/)**: | 10 |
| **Casting Time**: | 6 seconds |
| **Duration**: | 1 [Round](https://openadventurerpg.com/glossary/round/), Maintained |
| **Components**: | A pinch of grave dust |

A roughly [Human](https://openadventurerpg.com/glossary/human/)-sized corpse touched by the [Spellcaster](https://openadventurerpg.com/glossary/spellcaster/) is raised to a state of unlife. It can move, perform simple actions, and will follow the [Spellcaster](https://openadventurerpg.com/glossary/spellcaster/)’s orders, but it has no independent thought. Giving the animated dead an order is a Major [Action](https://openadventurerpg.com/glossary/action/). Typically, the animated dead will only obey its creator.

Examples of appropriate orders for animated dead include attacking a target, moving to a particular place, and moving an object. The animated corpse cannot cast spells, use special traits or abilities, think for itself, or perform complex actions, regardless of its abilities before death. Once given an order, the animated dead will continue to perform that [Action](https://openadventurerpg.com/glossary/action/) until it is clearly completed or the [Spellcaster](https://openadventurerpg.com/glossary/spellcaster/) orders it to do otherwise.

The spell will hold the pieces of a corpse together, allowing the animation of highly decomposed corpses, such [AS](https://openadventurerpg.com/glossary/as/) skeletons. If scores are needed for the animated dead, use the scores for the Skeleton NPC on page 212 of the Open Adventure: Fantasy Core Rules. Use these scores regardless of how intact the corpse is.

The corpse remains animated [AS](https://openadventurerpg.com/glossary/as/) [Long](https://openadventurerpg.com/glossary/long/) [AS](https://openadventurerpg.com/glossary/as/) the [Spellcaster](https://openadventurerpg.com/glossary/spellcaster/) Maintains the spell. With the Adventure Guide’s permission, the [Spellcaster](https://openadventurerpg.com/glossary/spellcaster/) may make the spell permanent, rather than Maintained, by expending 5 [Story Points](https://openadventurerpg.com/glossary/story-points/).

## Animate Vines

Vines spring to life and entangle the [Spellcaster](https://openadventurerpg.com/glossary/spellcaster/)’s enemies.

| **[Range](https://openadventurerpg.com/glossary/range/)**: | [Across the Room](https://openadventurerpg.com/glossary/across-the-room/) |
| --- | --- |
| **Target**: | One character or object |
| **[DS](https://openadventurerpg.com/glossary/ds/)**: | Target’s [Body Defense](https://openadventurerpg.com/glossary/body-defense/) + 3 |
| **Casting Time**: | 6 seconds |
| **Duration**: | 1 [Round](https://openadventurerpg.com/glossary/round/), Maintained |
| **Components**: | A small wreath of woven vines |

The [Spellcaster](https://openadventurerpg.com/glossary/spellcaster/) causes vines to spring from the ground and wrap around the target. On a successful Spellcasting [Action](https://openadventurerpg.com/glossary/action/) Check, the target is Grabbed by the vines [AS](https://openadventurerpg.com/glossary/as/) per the [Grab](https://openadventurerpg.com/glossary/grab/) [Action](https://openadventurerpg.com/glossary/action/) described on page 168 of the Open Adventure: Fantasy Core Rules. The [Spellcaster](https://openadventurerpg.com/glossary/spellcaster/) may Maintain the spell (and thus the [Grab](https://openadventurerpg.com/glossary/grab/)) or make additional Animate Vines Spellcasting Checks to perform Harm, Restrain, or other actions allowed against a Grabbed target.

The target may make a standard Escape Check to escape the vines, with the [Spellcaster](https://openadventurerpg.com/glossary/spellcaster/) substituting a [Spellcasting Check](https://openadventurerpg.com/glossary/spellcasting-check/) for the typical opposed [Coordination](https://openadventurerpg.com/glossary/coordination/) Check or [Strength](https://openadventurerpg.com/glossary/strength/) Check. Unless the target is Restrained, they may use an [Attack](https://openadventurerpg.com/glossary/attack/) Check with an edged weapon for their Escape Check. This represents the target hacking their way free. The target may not Drag the vines, [AS](https://openadventurerpg.com/glossary/as/) they are immobile.

The Adventure Guide should apply an appropriate [Reality Modifier](https://openadventurerpg.com/glossary/reality-modifier/) based on the location. For instance, the modifier may [Range](https://openadventurerpg.com/glossary/range/) from +0 in an outdoor area with lots of growing plants to +6 if the spell is cast on the second floor of a stone building.

## Arcane Bolt

The foe is struck by a blue bolt of arcane energy.

| **[Range](https://openadventurerpg.com/glossary/range/)**: | [Across the Room](https://openadventurerpg.com/glossary/across-the-room/) |
| --- | --- |
| **Target**: | One character |
| **[DS](https://openadventurerpg.com/glossary/ds/)**: | Target’s [Body Defense](https://openadventurerpg.com/glossary/body-defense/) + 3 |
| **Casting Time**: | 6 seconds |
| **Duration**: | Instantaneous |
| **Components**: | A small chip of lapis lazuli |

A bolt of blue energy streaks from the [Spellcaster](https://openadventurerpg.com/glossary/spellcaster/)’s fingertips toward the target. On a successful strike, the spell reduces the target’s [Challenge](https://openadventurerpg.com/glossary/challenge/) Points or [Body Points](https://openadventurerpg.com/glossary/body-points/) by the [Effect](https://openadventurerpg.com/glossary/effect/). Armor (Body) reduces the [Effect](https://openadventurerpg.com/glossary/effect/).

## Arcane Shield

A blue shield of magical energy appears on the [Spellcaster](https://openadventurerpg.com/glossary/spellcaster/)’s arm.

| **[Range](https://openadventurerpg.com/glossary/range/):** | [Self](https://openadventurerpg.com/glossary/self/) |
| --- | --- |
| **Target**: | [Self](https://openadventurerpg.com/glossary/self/) |
| **[DS](https://openadventurerpg.com/glossary/ds/)**: | [Spellcaster](https://openadventurerpg.com/glossary/spellcaster/)’s Current [Body Defense](https://openadventurerpg.com/glossary/body-defense/) |
| **Casting Time**: | 6 seconds |
| **Duration**: | 1 [Round](https://openadventurerpg.com/glossary/round/), Maintained |
| **Components:** | A miniature shield carved from oak |

A glowing [Medium Shield](https://openadventurerpg.com/glossary/medium-shield/) of a design chosen by the caster appears on the [Spellcaster](https://openadventurerpg.com/glossary/spellcaster/)’s arm. This shield allows the [Spellcaster](https://openadventurerpg.com/glossary/spellcaster/) to add the [Effect](https://openadventurerpg.com/glossary/effect/) of the Spell to their [Body Defense](https://openadventurerpg.com/glossary/body-defense/) against any [Attack](https://openadventurerpg.com/glossary/attack/) a character with a real shield could block. The maximum [Effect](https://openadventurerpg.com/glossary/effect/) is equal to the [Spellcaster](https://openadventurerpg.com/glossary/spellcaster/)’s Spellcasting [Primary Attribute](https://openadventurerpg.com/glossary/primary-attribute/).

## Bless

Divine [Light](https://openadventurerpg.com/glossary/light/) surrounds the faithful, giving them a [Benefit](https://openadventurerpg.com/glossary/benefit/) to all [Action](https://openadventurerpg.com/glossary/action/) Scores.

| **[Range](https://openadventurerpg.com/glossary/range/)**: | [Self](https://openadventurerpg.com/glossary/self/) |
| --- | --- |
| **Area of [Effect](https://openadventurerpg.com/glossary/effect/):** | [Across the Room](https://openadventurerpg.com/glossary/across-the-room/) ([Sphere](https://openadventurerpg.com/glossary/sphere/)) |
| **Target**: | [Self](https://openadventurerpg.com/glossary/self/) |
| **[DS](https://openadventurerpg.com/glossary/ds/)**: | 3 (Size) + 2 (Reality) |
| **Casting Time**: | 6 seconds |
| **Duration**: | 1 [Round](https://openadventurerpg.com/glossary/round/), Maintained |
| **Components**: | Smoke from a swung censer |

The [Spellcaster](https://openadventurerpg.com/glossary/spellcaster/) calls upon the divine power of the gods to [Aid](https://openadventurerpg.com/glossary/aid/) the heroes. On a successful [Spellcasting Check](https://openadventurerpg.com/glossary/spellcasting-check/), allies within the Area of [Effect](https://openadventurerpg.com/glossary/effect/) when the spell is cast gain a [Benefit](https://openadventurerpg.com/glossary/benefit/) to all [Action](https://openadventurerpg.com/glossary/action/) Scores. Characters entering the Area of [Effect](https://openadventurerpg.com/glossary/effect/) after the spell is cast do not gain the [Benefit](https://openadventurerpg.com/glossary/benefit/). The [Effect](https://openadventurerpg.com/glossary/effect/) lasts until the start of the [Spellcaster](https://openadventurerpg.com/glossary/spellcaster/)’s next [Turn](https://openadventurerpg.com/glossary/turn/), although the [Spellcaster](https://openadventurerpg.com/glossary/spellcaster/) may choose to Maintain the spell.

## Bull’s [Strength](https://openadventurerpg.com/glossary/strength/)

The target of the spell is infused with the raw [Strength](https://openadventurerpg.com/glossary/strength/) of a bull.

| **[Range](https://openadventurerpg.com/glossary/range/)**: | [Reach](https://openadventurerpg.com/glossary/reach/) |
| --- | --- |
| **Target**: | One creature |
| **[DS](https://openadventurerpg.com/glossary/ds/)**: | Target’s [Strength](https://openadventurerpg.com/glossary/strength/) + 2 ([Range](https://openadventurerpg.com/glossary/range/)) |
| **Casting Time**: | 6 seconds |
| **Duration**: | 1 [Round](https://openadventurerpg.com/glossary/round/), Maintained |
| **Components**: | A pinch of bull’s hair or a chip of bull’s horn |

On a successful [Spellcasting Check](https://openadventurerpg.com/glossary/spellcasting-check/), a red nimbus which vaguely resembles a bull or minotaur surrounds the recipient, and the target’s [Strength](https://openadventurerpg.com/glossary/strength/) Attribute increases by the [Effect](https://openadventurerpg.com/glossary/effect/). The maximum [Effect](https://openadventurerpg.com/glossary/effect/) is equal to the [Spellcaster](https://openadventurerpg.com/glossary/spellcaster/)’s Spellcasting [Primary Attribute](https://openadventurerpg.com/glossary/primary-attribute/).

## Charm

The target is ensorcelled and must obey the [Spellcaster](https://openadventurerpg.com/glossary/spellcaster/)’s commands.

| **[Range](https://openadventurerpg.com/glossary/range/)**: | [Reach](https://openadventurerpg.com/glossary/reach/) |
| --- | --- |
| **Target**: | One character |
| **[DS](https://openadventurerpg.com/glossary/ds/)**: | Target’s [Mind Defense](https://openadventurerpg.com/glossary/mind-defense/) + 2 ([Range](https://openadventurerpg.com/glossary/range/)) |
| **Casting Time**: | 6 seconds |
| **Duration**: | 1 [Round](https://openadventurerpg.com/glossary/round/), Maintained |
| **Components**: | A dollop of fresh honey |

The magic entwines itself around the mind of the target so they will obey the [Spellcaster](https://openadventurerpg.com/glossary/spellcaster/)’s commands. The target will not do something they are opposed to, nor will it make them behave in a way that is counter to their nature. The Charm spell is not mind [Control](https://openadventurerpg.com/glossary/control/), but rather it is the use of magic to convince a person to go along with something already aligned with their beliefs and desires. Charm may not be used by a Player Character to direct the Actions of another Player Character.

The spell lasts until the start of the [Spellcaster](https://openadventurerpg.com/glossary/spellcaster/)’s next [Turn](https://openadventurerpg.com/glossary/turn/), although they may choose to Maintain the spell. [AS](https://openadventurerpg.com/glossary/as/) a Minor [Action](https://openadventurerpg.com/glossary/action/), the subject of a Maintained Charm spell may make a [Willpower](https://openadventurerpg.com/glossary/willpower/) Check with a [Difficulty Score](https://openadventurerpg.com/glossary/difficulty-score/) equal to the [Effect](https://openadventurerpg.com/glossary/effect/) of the original [Spellcasting Check](https://openadventurerpg.com/glossary/spellcasting-check/) to attempt to break free of the [Spellcaster](https://openadventurerpg.com/glossary/spellcaster/)’s power. On a success the spell ends.

## Confusion

Twists the mind of the target so they cannot tell what is real.

| **[Range](https://openadventurerpg.com/glossary/range/)**: | [Across the Room](https://openadventurerpg.com/glossary/across-the-room/) |
| --- | --- |
| **Target**: | One character |
| **[DS](https://openadventurerpg.com/glossary/ds/)**: | Target’s [Mind Defense](https://openadventurerpg.com/glossary/mind-defense/) + 3 ([Range](https://openadventurerpg.com/glossary/range/)) |
| **Casting Time**: | 6 seconds |
| **Duration**: | 1 [Round](https://openadventurerpg.com/glossary/round/), Maintained |
| **Components**: | A spinning top |

The spell twists the target’s mind, leaving them uncertain about what is real, who their friends are, and what is happening around them. The [Spellcaster](https://openadventurerpg.com/glossary/spellcaster/) does not [Control](https://openadventurerpg.com/glossary/control/) what the target sees, hears, or thinks, but rather distorts the target’s thinking to the point where they struggle to take actions on their [Turn](https://openadventurerpg.com/glossary/turn/).

At the beginning of their [Turn](https://openadventurerpg.com/glossary/turn/), a target affected by the Confusion spell must roll on the Confusion Table below to determine how they behave that [Turn](https://openadventurerpg.com/glossary/turn/).

## Confusion Table

| **d6 Result** | **Target’s [Action](https://openadventurerpg.com/glossary/action/) for the [Turn](https://openadventurerpg.com/glossary/turn/)** |
| --- | --- |
| **1-3** | No [Effect](https://openadventurerpg.com/glossary/effect/). The target may act normally. |
| **4** | Struggles to maintain their sanity. They may act normally but suffer a [Drawback](https://openadventurerpg.com/glossary/drawback/) to all Difficulty Scores. |
| **5** | Takes no actions and moves in a random direction to a position a [Stone Throw](https://openadventurerpg.com/glossary/stone-throw/) away, even if that movement places the target in harm’s way. |
| **6** | Makes an [Attack](https://openadventurerpg.com/glossary/attack/) Check against a random target within [Reach](https://openadventurerpg.com/glossary/reach/). |

If their roll on the Confusion Table allows it, the subject of a Confusion spell may use a Minor [Action](https://openadventurerpg.com/glossary/action/) to make a [Willpower](https://openadventurerpg.com/glossary/willpower/) Check with a [Difficulty Score](https://openadventurerpg.com/glossary/difficulty-score/) equal to the [Effect](https://openadventurerpg.com/glossary/effect/) of the original [Spellcasting Check](https://openadventurerpg.com/glossary/spellcasting-check/). On a success, they break free of the [Spellcaster](https://openadventurerpg.com/glossary/spellcaster/)’s power and the spell ends.

## Cure Disease

Cures the target of a disease.

| **[Range](https://openadventurerpg.com/glossary/range/)**: | [Reach](https://openadventurerpg.com/glossary/reach/) |
| --- | --- |
| **Target**: | One character |
| **[DS](https://openadventurerpg.com/glossary/ds/)**: | Base [DS](https://openadventurerpg.com/glossary/ds/) to Cure Disease + 2 ([Range](https://openadventurerpg.com/glossary/range/)) |
| **Casting Time**: | 6 seconds |
| **Duration**: | Instantaneous |
| **Components**: | A piece of willow bark clenched in the target’s teeth |

The [Spellcaster](https://openadventurerpg.com/glossary/spellcaster/) uses their magic to cure a character of a disease. On a success, the disease is cured and the character is freed of any non-permanent effects of the illness.

## Cure Petrification

Cures the target of petrification.

| **[Range](https://openadventurerpg.com/glossary/range/)**: | [Across the Room](https://openadventurerpg.com/glossary/across-the-room/) |
| --- | --- |
| **Target**: | One character |
| **[DS](https://openadventurerpg.com/glossary/ds/)**: | Target’s Maximum [Body Points](https://openadventurerpg.com/glossary/body-points/) + 3 ([Range](https://openadventurerpg.com/glossary/range/)) + 6 (Reality) |
| **Casting Time**: | 6 seconds |
| **Duration**: | Instantaneous |
| **Components**: | A miniature silver chisel |

The [Spellcaster](https://openadventurerpg.com/glossary/spellcaster/) magically reverts a petrified character back to flesh. The base [Difficulty Score](https://openadventurerpg.com/glossary/difficulty-score/) for a targeted Player Character is their maximum [Body Points](https://openadventurerpg.com/glossary/body-points/). For NPCs, the base [Difficulty Score](https://openadventurerpg.com/glossary/difficulty-score/) is their Body Score times three.

## Death Touch

The touch of the [Spellcaster](https://openadventurerpg.com/glossary/spellcaster/) causes the target to die.

| **[Range](https://openadventurerpg.com/glossary/range/)**: | [Reach](https://openadventurerpg.com/glossary/reach/) |
| --- | --- |
| **Target**: | One character |
| **[DS](https://openadventurerpg.com/glossary/ds/)**: | Target’s [Body Defense](https://openadventurerpg.com/glossary/body-defense/) + 2 ([Range](https://openadventurerpg.com/glossary/range/)) + 3 (Reality) |
| **Casting Time**: | 6 seconds |
| **Duration**: | Instantaneous |
| **Components**: | A leaf of deadly nightshade |

The [Spellcaster](https://openadventurerpg.com/glossary/spellcaster/) reaches out, touches the target, and forces them to make an immediate [Death Check](https://openadventurerpg.com/glossary/death-check/), regardless of their current [Body Points](https://openadventurerpg.com/glossary/body-points/) or [Wound](https://openadventurerpg.com/glossary/wound/) Status. For Player Characters, determine the base [Difficulty Score](https://openadventurerpg.com/glossary/difficulty-score/) [AS](https://openadventurerpg.com/glossary/as/) normal for a [Death Check](https://openadventurerpg.com/glossary/death-check/) from a Body [Wound](https://openadventurerpg.com/glossary/wound/). For NPCs, the base [Difficulty Score](https://openadventurerpg.com/glossary/difficulty-score/) is the [Effect](https://openadventurerpg.com/glossary/effect/) of the [Spellcasting Check](https://openadventurerpg.com/glossary/spellcasting-check/).

## Detect Evil

Sense whether a person or object has an evil nature.

| **[Range](https://openadventurerpg.com/glossary/range/)**: | [Across the Room](https://openadventurerpg.com/glossary/across-the-room/) |
| --- | --- |
| **Target**: | One target |
| **[DS](https://openadventurerpg.com/glossary/ds/)**: | Target’s [Spirit Defense](https://openadventurerpg.com/glossary/spirit-defense/) + 3 ([Range](https://openadventurerpg.com/glossary/range/)) |
| **Casting Time**: | 6 seconds |
| **Duration**: | Instantaneous |
| **Components**: | A dab of Holy Water |

The [Spellcaster](https://openadventurerpg.com/glossary/spellcaster/) determines if the subject of the spell is inherently evil, is corrupted by evil, or has evil intentions toward the [Spellcaster](https://openadventurerpg.com/glossary/spellcaster/) or the [Spellcaster](https://openadventurerpg.com/glossary/spellcaster/)’s allies. The spell does not reveal the origin or nature of the evil, nor does it expose the details around a target’s evil intentions. Inanimate objects do not typically have a spirit, so they have [Spirit Defense](https://openadventurerpg.com/glossary/spirit-defense/) 0.

## Detect Invisible

Detect the [Presence](https://openadventurerpg.com/glossary/presence/) of invisible objects or creatures.

| **[Range](https://openadventurerpg.com/glossary/range/)**: | [Self](https://openadventurerpg.com/glossary/self/) |
| --- | --- |
| **Area of [Effect](https://openadventurerpg.com/glossary/effect/):** | [Across the Room](https://openadventurerpg.com/glossary/across-the-room/) ([Sphere](https://openadventurerpg.com/glossary/sphere/)) |
| **Target**: | Invisible creatures and objects |
| **[DS](https://openadventurerpg.com/glossary/ds/)**: | Spell [Effect](https://openadventurerpg.com/glossary/effect/) + 3 (Size) |
| **Casting Time**: | 6 seconds |
| **Duration**: | Instantaneous |
| **Components**: | A dash of glitter |

The [Presence](https://openadventurerpg.com/glossary/presence/) and position of invisible characters and objects within the Area of [Effect](https://openadventurerpg.com/glossary/effect/) are revealed to the [Spellcaster](https://openadventurerpg.com/glossary/spellcaster/). The spell does not make the target visible, identify the invisible thing, or track the thing if it moves. It simply tells the [Spellcaster](https://openadventurerpg.com/glossary/spellcaster/) that there is something invisible in the room and where it is located. The base [Difficulty Score](https://openadventurerpg.com/glossary/difficulty-score/) is 3 or the [Effect](https://openadventurerpg.com/glossary/effect/) of the [Spellcasting Check](https://openadventurerpg.com/glossary/spellcasting-check/) made to [Turn](https://openadventurerpg.com/glossary/turn/) the thing invisible, whichever is higher.

## Disintegrate

The target begins to disintegrate.

| **[Range](https://openadventurerpg.com/glossary/range/)**: | [Reach](https://openadventurerpg.com/glossary/reach/) |
| --- | --- |
| **Target**: | One [Human](https://openadventurerpg.com/glossary/human/)-sized target |
| **[DS](https://openadventurerpg.com/glossary/ds/)**: | Target’s [Body Defense](https://openadventurerpg.com/glossary/body-defense/) + 2 ([Range](https://openadventurerpg.com/glossary/range/)) + 2 (Reality) |
| **Casting Time**: | 6 seconds |
| **Duration**: | Instantaneous |
| **Components**: | A vial of acid |

This spell emulates a standard [Attack](https://openadventurerpg.com/glossary/attack/): Melee [Action](https://openadventurerpg.com/glossary/action/) and is resolved accordingly. The added wrinkle is that any [Challenge](https://openadventurerpg.com/glossary/challenge/) Points or [Body Points](https://openadventurerpg.com/glossary/body-points/) lost from the spell represent a complete disintegration of a portion of the target. Targets reduced to 0 [Challenge](https://openadventurerpg.com/glossary/challenge/) Points from the spell are completely disintegrated, along with items they are wearing or carrying. Player Characters reduced to 0 [Body Points](https://openadventurerpg.com/glossary/body-points/) take a [Wound](https://openadventurerpg.com/glossary/wound/) normally and make the associated [Death Check](https://openadventurerpg.com/glossary/death-check/). If this [Death Check](https://openadventurerpg.com/glossary/death-check/) leads to the eventual death of the Character, at the moment of death, their body and anything they are wearing or carrying disintegrates.

## Dispel Magic

Ends a magical [Effect](https://openadventurerpg.com/glossary/effect/) of the [Spellcaster](https://openadventurerpg.com/glossary/spellcaster/)’s choosing.

| **[Range](https://openadventurerpg.com/glossary/range/)**: | [Across the Room](https://openadventurerpg.com/glossary/across-the-room/) |
| --- | --- |
| **Target**: | One spell |
| **[DS](https://openadventurerpg.com/glossary/ds/)**: | Target Spell’s [Spellcasting Check](https://openadventurerpg.com/glossary/spellcasting-check/) Result + 3 ([Range](https://openadventurerpg.com/glossary/range/)) |
| **Casting Time**: | 6 seconds |
| **Duration**: | Instantaneous |
| **Components**: | A vial of turpentine |

If the Dispel Magic [Spellcasting Check](https://openadventurerpg.com/glossary/spellcasting-check/) succeeds, the target spell ceases and its non-permanent effects end. Add a [Drawback](https://openadventurerpg.com/glossary/drawback/) to the [Difficulty Score](https://openadventurerpg.com/glossary/difficulty-score/) to dispel an actively Maintained spell. If the [Spellcaster](https://openadventurerpg.com/glossary/spellcaster/) has a Readied [Action](https://openadventurerpg.com/glossary/action/), they may use this spell to counter a spell their opponent just cast, but add a [Drawback](https://openadventurerpg.com/glossary/drawback/) to the [Difficulty Score](https://openadventurerpg.com/glossary/difficulty-score/).

## Empower Spell

Increase the [Effect](https://openadventurerpg.com/glossary/effect/) of a maintained spell, making it harder for targets to break free of the magic.

| **[Range](https://openadventurerpg.com/glossary/range/)**: | [Self](https://openadventurerpg.com/glossary/self/) or [Reach](https://openadventurerpg.com/glossary/reach/) |
| --- | --- |
| **Target**: | One spell |
| **[DS](https://openadventurerpg.com/glossary/ds/)**: | Spell’s Current [Effect](https://openadventurerpg.com/glossary/effect/) + 3 ([Range](https://openadventurerpg.com/glossary/range/)) |
| **Casting Time**: | 6 seconds |
| **Duration**: | 1 [Round](https://openadventurerpg.com/glossary/round/), Maintained |
| **Components**: | A pinch of diamond dust |

The [Spellcaster](https://openadventurerpg.com/glossary/spellcaster/) increases the [Effect](https://openadventurerpg.com/glossary/effect/) of a Maintained Spell in the same fashion [AS](https://openadventurerpg.com/glossary/as/) an Assist [Action](https://openadventurerpg.com/glossary/action/). The base [Difficulty Score](https://openadventurerpg.com/glossary/difficulty-score/) is the spell’s current [Effect](https://openadventurerpg.com/glossary/effect/). The empowerment lasts until the start of the [Spellcaster](https://openadventurerpg.com/glossary/spellcaster/)’s next [Turn](https://openadventurerpg.com/glossary/turn/), or [AS](https://openadventurerpg.com/glossary/as/) [Long](https://openadventurerpg.com/glossary/long/) [AS](https://openadventurerpg.com/glossary/as/) they Maintain the empowerment. They may repeat the spell to further empower the [Effect](https://openadventurerpg.com/glossary/effect/), but the base [Difficulty Score](https://openadventurerpg.com/glossary/difficulty-score/) for the next casting is the spell’s [Effect](https://openadventurerpg.com/glossary/effect/) [AS](https://openadventurerpg.com/glossary/as/) empowered by the previous spell. Each empowerment counts [AS](https://openadventurerpg.com/glossary/as/) an additional Maintained spell, adding yet another [Drawback](https://openadventurerpg.com/glossary/drawback/) to the Difficulty Scores for all other Actions. This is in addition to the [Drawback](https://openadventurerpg.com/glossary/drawback/) from Maintaining the original spell.

## Ethereal Hand

Use a glowing, magical hand to manipulate items from a [Distance](https://openadventurerpg.com/glossary/distance/).

| **[Range](https://openadventurerpg.com/glossary/range/)**: | [Across the Room](https://openadventurerpg.com/glossary/across-the-room/) |
| --- | --- |
| **Target**: | One object |
| **[DS](https://openadventurerpg.com/glossary/ds/)**: | 3 ([Range](https://openadventurerpg.com/glossary/range/)) |
| **Casting Time**: | 6 seconds |
| **Duration**: | 1 [Round](https://openadventurerpg.com/glossary/round/), Maintained |
| **Components**: | A songbird’s talon |

The [Spellcaster](https://openadventurerpg.com/glossary/spellcaster/) creates an ethereal hand they may use to perform Minor Actions or Major Actions they could normally perform with one hand and that do not require an [Action](https://openadventurerpg.com/glossary/action/) Check. The [Spellcaster](https://openadventurerpg.com/glossary/spellcaster/) may use the hand to [Reach](https://openadventurerpg.com/glossary/reach/) far away objects. The objects may not weight more than the [Spellcaster](https://openadventurerpg.com/glossary/spellcaster/) can normally lift with one hand. The [Spellcaster](https://openadventurerpg.com/glossary/spellcaster/) may also assign the hand a simple task, like stirring a pot or moving a pile of logs from one place to another. Once the hand is assigned a task in this fashion, it continues to perform the task [AS](https://openadventurerpg.com/glossary/as/) [Long](https://openadventurerpg.com/glossary/long/) [AS](https://openadventurerpg.com/glossary/as/) the spell is Maintained, until it is impossible to continue the task, or until the [Spellcaster](https://openadventurerpg.com/glossary/spellcaster/) changes the task.

## Faerie Door

A magical door allows the [Spellcaster](https://openadventurerpg.com/glossary/spellcaster/) to step through to another place.

| **[Range](https://openadventurerpg.com/glossary/range/)**: | [Reach](https://openadventurerpg.com/glossary/reach/) |
| --- | --- |
| **Target**: | Target space |
| **[DS](https://openadventurerpg.com/glossary/ds/)**: | 3 ([Range](https://openadventurerpg.com/glossary/range/)) + 6 (Reality) + Modifier for Destination [Distance](https://openadventurerpg.com/glossary/distance/) |
| **Casting Time**: | 6 seconds |
| **Duration**: | 1 [Turn](https://openadventurerpg.com/glossary/turn/) |
| **Components**: | A small chip of lapis lazuli |

The [Spellcaster](https://openadventurerpg.com/glossary/spellcaster/) uses their talisman to trace the outline of a door, causing a glowing portal to another place to appear in space before them. Stepping through the door is a Minor [Action](https://openadventurerpg.com/glossary/action/). The door closes at the end of the [Turn](https://openadventurerpg.com/glossary/turn/) during which the [Spellcaster](https://openadventurerpg.com/glossary/spellcaster/) cast the Faerie Door spell. In addition to the modifiers for the base casting [Range](https://openadventurerpg.com/glossary/range/) ([Reach](https://openadventurerpg.com/glossary/reach/)) and reality alteration (Significant), there is an additional modifier to the [Difficulty Score](https://openadventurerpg.com/glossary/difficulty-score/) based on how far it is to the door’s destination. Use the standard [Range](https://openadventurerpg.com/glossary/range/) Modifiers for Spellcasting. The destination must be within [Line of Sight](https://openadventurerpg.com/glossary/line-of-sight/) or a place the [Spellcaster](https://openadventurerpg.com/glossary/spellcaster/) knows intimately, such [AS](https://openadventurerpg.com/glossary/as/) their [Wizard](https://openadventurerpg.com/glossary/wizard/)’s tower or their home.

Other characters (friends or enemies) may use the door, but they must have a Readied [Action](https://openadventurerpg.com/glossary/action/) so they can step through before the door closes at the end of the [Spellcaster](https://openadventurerpg.com/glossary/spellcaster/)’s [Turn](https://openadventurerpg.com/glossary/turn/).

## Fear

The targets are overwhelmed by a sense of soul-crushing fear.

| **[Range](https://openadventurerpg.com/glossary/range/)**: | [Across the Room](https://openadventurerpg.com/glossary/across-the-room/) |
| --- | --- |
| **Area of [Effect](https://openadventurerpg.com/glossary/effect/):** | [Across the Room](https://openadventurerpg.com/glossary/across-the-room/) ([Sphere](https://openadventurerpg.com/glossary/sphere/)) |
| **Target**: | Target Space |
| **[DS](https://openadventurerpg.com/glossary/ds/)**: | 3 ([Range](https://openadventurerpg.com/glossary/range/)) + 3 (Size) |
| **Casting Time**: | 6 seconds |
| **Duration**: | 1 [Round](https://openadventurerpg.com/glossary/round/), Maintained |
| **Components**: | A pinch of crushed bone and dried blood |

The [Spellcaster](https://openadventurerpg.com/glossary/spellcaster/) rubs the mixed bone and blood between their palms while casting the spell. On a successful [Spellcasting Check](https://openadventurerpg.com/glossary/spellcasting-check/), all living creatures in the Area of [Effect](https://openadventurerpg.com/glossary/effect/) must make a [Resilience](https://openadventurerpg.com/glossary/resilience/) Check with a base [Difficulty Score](https://openadventurerpg.com/glossary/difficulty-score/) equal to the [Effect](https://openadventurerpg.com/glossary/effect/). If they fail, they lose [Challenge](https://openadventurerpg.com/glossary/challenge/) Points or Spirit Points equal to the amount they rolled under the [Difficulty Score](https://openadventurerpg.com/glossary/difficulty-score/). Armor (Spirit) reduces the Spirit Point or [Challenge](https://openadventurerpg.com/glossary/challenge/) Point loss. The Area of [Effect](https://openadventurerpg.com/glossary/effect/) is only to determine who is initially affected. Characters who enter the Area of [Effect](https://openadventurerpg.com/glossary/effect/) later are not affected by the spell.

If a target’s Spirit Points or [Challenge](https://openadventurerpg.com/glossary/challenge/) Points are reduced to 0, they are overcome with fear. The only [Action](https://openadventurerpg.com/glossary/action/) they may attempt on their [Turn](https://openadventurerpg.com/glossary/turn/) is to move away from the [Spellcaster](https://openadventurerpg.com/glossary/spellcaster/). The condition persists [AS](https://openadventurerpg.com/glossary/as/) [Long](https://openadventurerpg.com/glossary/long/) [AS](https://openadventurerpg.com/glossary/as/) the [Spellcaster](https://openadventurerpg.com/glossary/spellcaster/) Maintains the spell, but the targets may attempt a new [Resilience](https://openadventurerpg.com/glossary/resilience/) Check against the same [Difficulty Score](https://openadventurerpg.com/glossary/difficulty-score/) each [Round](https://openadventurerpg.com/glossary/round/) [AS](https://openadventurerpg.com/glossary/as/) a Major [Action](https://openadventurerpg.com/glossary/action/) to overcome the spell’s power. The point loss from this spell inflicted on the targets does not cause Wounds.

Characters may perform a Recovery [Action](https://openadventurerpg.com/glossary/action/) on allies stricken with fear. If the Target’s Spirit Points are restored to 1 or higher, they overcome their fear.

## Fireball

Throw a roiling ball of flame that explodes when it hits the target.

| **[Range](https://openadventurerpg.com/glossary/range/)**: | [Across the Room](https://openadventurerpg.com/glossary/across-the-room/) |
| --- | --- |
| **Area of [Effect](https://openadventurerpg.com/glossary/effect/):** | [Across the Room](https://openadventurerpg.com/glossary/across-the-room/) ([Sphere](https://openadventurerpg.com/glossary/sphere/)) |
| **Target**: | Target Space |
| **[DS](https://openadventurerpg.com/glossary/ds/)**: | 3 ([Range](https://openadventurerpg.com/glossary/range/)) + 3 (Size) |
| **Casting Time**: | 6 seconds |
| **Duration**: | Instantaneous |
| **Components**: | A coal from a blacksmith’s forge |

The [Spellcaster](https://openadventurerpg.com/glossary/spellcaster/) blows on the coal which causes it to glow red, then throws the coal at the target space. On a successful [Spellcasting Check](https://openadventurerpg.com/glossary/spellcasting-check/), the coal explodes into a ball of fire with an Area of [Effect](https://openadventurerpg.com/glossary/effect/) of [Across the Room](https://openadventurerpg.com/glossary/across-the-room/). All living creatures within the Area of [Effect](https://openadventurerpg.com/glossary/effect/) must make a [Reaction](https://openadventurerpg.com/glossary/reaction/) Check with a base [Difficulty Score](https://openadventurerpg.com/glossary/difficulty-score/) equal to the spell’s [Effect](https://openadventurerpg.com/glossary/effect/) to leap clear. On a failed [Reaction](https://openadventurerpg.com/glossary/reaction/) Check, the target loses [Body Points](https://openadventurerpg.com/glossary/body-points/) or [Challenge](https://openadventurerpg.com/glossary/challenge/) Points equal to the amount they rolled under the [Difficulty Score](https://openadventurerpg.com/glossary/difficulty-score/). Armor (Body) reduces the [Effect](https://openadventurerpg.com/glossary/effect/). Flammable objects within the area of [Effect](https://openadventurerpg.com/glossary/effect/) may ignite at the Adventure Guide’s discretion.

## Fly

Fly through the air like a bird.

| **[Range](https://openadventurerpg.com/glossary/range/)**: | [Self](https://openadventurerpg.com/glossary/self/) |
| --- | --- |
| **Target**: | [Self](https://openadventurerpg.com/glossary/self/) |
| **[DS](https://openadventurerpg.com/glossary/ds/)**: | 12 (Reality) |
| **Casting Time**: | 6 seconds |
| **Duration**: | 1 [Round](https://openadventurerpg.com/glossary/round/), Maintained |
| **Components**: | An eagle’s feather |

Using a Major [Action](https://openadventurerpg.com/glossary/action/), the [Spellcaster](https://openadventurerpg.com/glossary/spellcaster/) can fly up to [Across the Room](https://openadventurerpg.com/glossary/across-the-room/). [AS](https://openadventurerpg.com/glossary/as/) a Minor [Action](https://openadventurerpg.com/glossary/action/), the [Spellcaster](https://openadventurerpg.com/glossary/spellcaster/) can hover in place.

## Grease

Coat the floor with grease to make movement difficult.

| **[Range](https://openadventurerpg.com/glossary/range/)**: | [Across the Room](https://openadventurerpg.com/glossary/across-the-room/) |
| --- | --- |
| **Area of [Effect](https://openadventurerpg.com/glossary/effect/):** | [Across the Room](https://openadventurerpg.com/glossary/across-the-room/) ([Plane](https://openadventurerpg.com/glossary/plane/)) |
| **Target**: | Target Space |
| **[DS](https://openadventurerpg.com/glossary/ds/)**: | 3 ([Range](https://openadventurerpg.com/glossary/range/)) + 3 (Size) |
| **Casting Time**: | 6 seconds |
| **Duration**: | 1 [Round](https://openadventurerpg.com/glossary/round/), Maintained |
| **Components**: | An egg-sized pottery jar of cooking grease |

The [Spellcaster](https://openadventurerpg.com/glossary/spellcaster/) throws the jar at the space where they want to center the spell’s [Effect](https://openadventurerpg.com/glossary/effect/). The Area of [Effect](https://openadventurerpg.com/glossary/effect/) is covered with a coating of slippery grease. Targets may make a [Reaction](https://openadventurerpg.com/glossary/reaction/) Check to escape the area, [AS](https://openadventurerpg.com/glossary/as/) per the standard rules for Area of [Effect](https://openadventurerpg.com/glossary/effect/) Actions and spells. While the spell is Maintained, moving through the greased area requires a Major [Action](https://openadventurerpg.com/glossary/action/).

## Haste

The target moves at incredible speed.

| **[Range](https://openadventurerpg.com/glossary/range/)**: | [Reach](https://openadventurerpg.com/glossary/reach/) |
| --- | --- |
| **Target**: | One target |
| **[DS](https://openadventurerpg.com/glossary/ds/)**: | Target’s Maximum [Body Points](https://openadventurerpg.com/glossary/body-points/) + 2 ([Range](https://openadventurerpg.com/glossary/range/)) + 2 (Reality) |
| **Casting Time**: | 6 seconds |
| **Duration**: | 1 [Round](https://openadventurerpg.com/glossary/round/), Maintained |
| **Components**: | A silver arrowhead |

The target of a Haste spell may move up to a [Stone Throw](https://openadventurerpg.com/glossary/stone-throw/) [AS](https://openadventurerpg.com/glossary/as/) a Minor [Action](https://openadventurerpg.com/glossary/action/). In addition, the target may make the same [Action](https://openadventurerpg.com/glossary/action/) Check twice [AS](https://openadventurerpg.com/glossary/as/) a single Major [Action](https://openadventurerpg.com/glossary/action/). The spell does, however, have an unfortunate side-[Effect](https://openadventurerpg.com/glossary/effect/). For each [Round](https://openadventurerpg.com/glossary/round/) the character benefits from the Haste spell, they lose one month off their natural life expectancy. The base [Difficulty Score](https://openadventurerpg.com/glossary/difficulty-score/) for a targeted Player Character is their maximum [Body Points](https://openadventurerpg.com/glossary/body-points/). For NPC targets, the base [Difficulty Score](https://openadventurerpg.com/glossary/difficulty-score/) is their Body Score times three.

## Heal Wounds

Magically heal the target’s Wounds.

| **[Range](https://openadventurerpg.com/glossary/range/)**: | [Reach](https://openadventurerpg.com/glossary/reach/) |
| --- | --- |
| **Target**: | One character |
| **[DS](https://openadventurerpg.com/glossary/ds/)**: | 6 (Base [DS](https://openadventurerpg.com/glossary/ds/)) + 2 ([Reach](https://openadventurerpg.com/glossary/reach/)) + Target’s number of Wounds |
| **Casting Time**: | 1 hour |
| **Duration**: | Instantaneous |
| **Components**: | A bit of willow bark soaked in alcohol |

On a successful [Spellcasting Check](https://openadventurerpg.com/glossary/spellcasting-check/), the [Spellcaster](https://openadventurerpg.com/glossary/spellcaster/) heals a single [Wound](https://openadventurerpg.com/glossary/wound/) of a pre-selected type. The base [Difficulty Score](https://openadventurerpg.com/glossary/difficulty-score/) is 6 and the base casting time is 1 hour, the same [AS](https://openadventurerpg.com/glossary/as/) for healing a [Wound](https://openadventurerpg.com/glossary/wound/) by mundane means. On a successful [Spellcasting Check](https://openadventurerpg.com/glossary/spellcasting-check/), one [Wound](https://openadventurerpg.com/glossary/wound/) of the selected type is healed.

## Hold

Prevent the target from taking any actions.

| **[Range](https://openadventurerpg.com/glossary/range/)**: | [Across the Room](https://openadventurerpg.com/glossary/across-the-room/) |
| --- | --- |
| **Target**: | One character |
| **[DS](https://openadventurerpg.com/glossary/ds/)**: | Target’s [Body Defense](https://openadventurerpg.com/glossary/body-defense/) + 3 ([Range](https://openadventurerpg.com/glossary/range/)) |
| **Casting Time**: | 6 seconds |
| **Duration**: | 1 [Round](https://openadventurerpg.com/glossary/round/), Maintained |
| **Components**: | A length of [Rope](https://openadventurerpg.com/glossary/rope/) |

The Hold spell is, effectively, a [Grab](https://openadventurerpg.com/glossary/grab/) [Action](https://openadventurerpg.com/glossary/action/) made at [Range](https://openadventurerpg.com/glossary/range/) using magic. On the first casting of the spell, the target is Grabbed [AS](https://openadventurerpg.com/glossary/as/) per th e [Grab](https://openadventurerpg.com/glossary/grab/) [Action](https://openadventurerpg.com/glossary/action/). The [Spellcaster](https://openadventurerpg.com/glossary/spellcaster/) may cast Hold on the same target on a later [Turn](https://openadventurerpg.com/glossary/turn/) to change the [Grab](https://openadventurerpg.com/glossary/grab/) to a Restrain, [AS](https://openadventurerpg.com/glossary/as/) per the Restrain [Action](https://openadventurerpg.com/glossary/action/). The second casting is simply an improvement of the original spell and does not need to be Maintained independently. The target may attempt an Escape [Action](https://openadventurerpg.com/glossary/action/), using the [Spellcasting Check](https://openadventurerpg.com/glossary/spellcasting-check/) result [AS](https://openadventurerpg.com/glossary/as/) the [Difficulty Score](https://openadventurerpg.com/glossary/difficulty-score/).

## Invisibility

Turns the target invisible.

| **[Range](https://openadventurerpg.com/glossary/range/)**: | [Reach](https://openadventurerpg.com/glossary/reach/) |
| --- | --- |
| **Target**: | One character |
| **[DS](https://openadventurerpg.com/glossary/ds/)**: | Target’s Maximum [Body Points](https://openadventurerpg.com/glossary/body-points/) + 3 ([Range](https://openadventurerpg.com/glossary/range/)) + 6 (Reality) |
| **Casting Time**: | 6 seconds |
| **Duration**: | 1 [Round](https://openadventurerpg.com/glossary/round/), Maintained |
| **Components**: | A clear glass [Sphere](https://openadventurerpg.com/glossary/sphere/) |

This spell turns the target and everything they are wearing or carrying invisible to all forms of natural sight. Only items worn or carried at the time the spell is cast gain the spell’s benefits. New items picked up or put on while invisible remain visible. This means if blood spatters on them, if they pick something up, or if a clever foe covers them with something, all of these will remain visible even if the character and their belongs remain unseen.

The base [Difficulty Score](https://openadventurerpg.com/glossary/difficulty-score/) for a targeted Player Character is their maximum [Body Points](https://openadventurerpg.com/glossary/body-points/). For targeted NPCs, the base [Difficulty Score](https://openadventurerpg.com/glossary/difficulty-score/) is their Body Score times three. While invisible, the invisible character has a [Drawback](https://openadventurerpg.com/glossary/drawback/) on the Difficulty Scores for any [Action](https://openadventurerpg.com/glossary/action/) Check requiring [Coordination](https://openadventurerpg.com/glossary/coordination/) or manual dexterity.

The target does not cast a shadow, but they may leave footprints or other signs of their passing. They are detectable to touch, and if they move objects that movement is visible. Attacks against an invisible character must rely on pure luck or other senses, and the Adventure Guide should apply one or more [Drawbacks](https://openadventurerpg.com/glossary/drawbacks/) [AS](https://openadventurerpg.com/glossary/as/) appropriate.

## Killer Cloud

A cloud of acrid green smoke fills the air and burns the lungs of those caught within.

| **[Range](https://openadventurerpg.com/glossary/range/)**: | [Across the Room](https://openadventurerpg.com/glossary/across-the-room/) |
| --- | --- |
| **Area of [Effect](https://openadventurerpg.com/glossary/effect/):** | [Across the Room](https://openadventurerpg.com/glossary/across-the-room/) ([Sphere](https://openadventurerpg.com/glossary/sphere/)) |
| **Target**: | Target Space |
| **[DS](https://openadventurerpg.com/glossary/ds/)**: | 3 ([Range](https://openadventurerpg.com/glossary/range/)) + 3 (Size) |
| **Casting Time**: | 6 seconds |
| **Duration**: | 1 [Round](https://openadventurerpg.com/glossary/round/), Maintained |
| **Components**: | A coal from a blacksmith’s forge |

A cloud of thick green smoke boils up from the target space with an Area of [Effect](https://openadventurerpg.com/glossary/effect/) of [Across the Room](https://openadventurerpg.com/glossary/across-the-room/). All creatures within the Area of [Effect](https://openadventurerpg.com/glossary/effect/) that breathe must make a [Reaction](https://openadventurerpg.com/glossary/reaction/) Check with a base [Difficulty Score](https://openadventurerpg.com/glossary/difficulty-score/) equal to the spell’s [Effect](https://openadventurerpg.com/glossary/effect/) to leap clear or at least hold their breath. On a failed [Reaction](https://openadventurerpg.com/glossary/reaction/) Check, they breathe in the smoke and lose [Body Points](https://openadventurerpg.com/glossary/body-points/) or [Challenge](https://openadventurerpg.com/glossary/challenge/) Points equal to the amount they rolled under the [Difficulty Score](https://openadventurerpg.com/glossary/difficulty-score/). Armor (Body) does not reduce the [Effect](https://openadventurerpg.com/glossary/effect/).

[Attack](https://openadventurerpg.com/glossary/attack/) Checks made into, out of, or through the cloud suffer a [Drawback](https://openadventurerpg.com/glossary/drawback/) due to obscured vision. A moderate wind will dissipate the cloud after 2 Rounds; This ends the spell even if it is being Maintained. Characters that hold their breath can pass through the cloud without harm.

## Levitate

The target rises slowly into the air.

| **[Range](https://openadventurerpg.com/glossary/range/)**: | [Across the Room](https://openadventurerpg.com/glossary/across-the-room/) |
| --- | --- |
| **Target**: | One target |
| **[DS](https://openadventurerpg.com/glossary/ds/)**: | 3 ([Range](https://openadventurerpg.com/glossary/range/)) + 2 (Reality) |
| **Casting Time**: | 6 seconds |
| **Duration**: | 1 [Round](https://openadventurerpg.com/glossary/round/), Maintained |
| **Components**: | Breath of a child |

The [Spellcaster](https://openadventurerpg.com/glossary/spellcaster/) causes a target of roughly [Human](https://openadventurerpg.com/glossary/human/) size to float up or down. The maximum weight they can levitate is 100 pounds for each point of [Effect](https://openadventurerpg.com/glossary/effect/). Moving the target up to [Reach](https://openadventurerpg.com/glossary/reach/) [Distance](https://openadventurerpg.com/glossary/distance/) or holding it at a point above the ground requires the [Spellcaster](https://openadventurerpg.com/glossary/spellcaster/) to use a Major [Action](https://openadventurerpg.com/glossary/action/).

If cast on an unwilling target, add the target’s [Mind Defense](https://openadventurerpg.com/glossary/mind-defense/) or [Spirit Defense](https://openadventurerpg.com/glossary/spirit-defense/) to the [Difficulty Score](https://openadventurerpg.com/glossary/difficulty-score/). Unwilling targets of the spell may use a Major [Action](https://openadventurerpg.com/glossary/action/) on their [Turn](https://openadventurerpg.com/glossary/turn/) to make a [Resilience](https://openadventurerpg.com/glossary/resilience/) Check or [Willpower](https://openadventurerpg.com/glossary/willpower/) Check against a [Difficulty Score](https://openadventurerpg.com/glossary/difficulty-score/) equal to the spell’s [Effect](https://openadventurerpg.com/glossary/effect/) to break the spell. On a success, the spell is broken and the target is no longer levitating—which might not be a good thing depending on how high up the target is.

## Levitating Litter

A glowing sheet of arcane energy that carries whatever is placed on it and floats along behind the [Spellcaster](https://openadventurerpg.com/glossary/spellcaster/).

| **[Range](https://openadventurerpg.com/glossary/range/)**: | [Reach](https://openadventurerpg.com/glossary/reach/) |
| --- | --- |
| **Target**: | Target space |
| **[DS](https://openadventurerpg.com/glossary/ds/)**: | 3 [Base Difficulty](https://openadventurerpg.com/glossary/base-difficulty/) + 2 ([Range](https://openadventurerpg.com/glossary/range/)) + 2 (Reality) |
| **Casting Time**: | 6 seconds |
| **Duration**: | 1 [Round](https://openadventurerpg.com/glossary/round/), Maintained |
| **Components**: | A small clay dish |

The [Spellcaster](https://openadventurerpg.com/glossary/spellcaster/) creates a magical construct roughly the size of a stretcher. It floats a few feet off the ground and follows the [Spellcaster](https://openadventurerpg.com/glossary/spellcaster/) at a [Distance](https://openadventurerpg.com/glossary/distance/) of [Reach](https://openadventurerpg.com/glossary/reach/) to [Across the Room](https://openadventurerpg.com/glossary/across-the-room/) [AS](https://openadventurerpg.com/glossary/as/) dictated by the [Spellcaster](https://openadventurerpg.com/glossary/spellcaster/). It holds up to 100 pounds for each point of [Effect](https://openadventurerpg.com/glossary/effect/), but if loaded with anything heavier the spell immediately ends, dropping whatever it was carrying. It will move up inclines no steeper than a flight of stairs, but if the [Spellcaster](https://openadventurerpg.com/glossary/spellcaster/) climbs a cliff or wall, when the [Spellcaster](https://openadventurerpg.com/glossary/spellcaster/) passes a [Distance](https://openadventurerpg.com/glossary/distance/) of [Across the Room](https://openadventurerpg.com/glossary/across-the-room/) from the litter, the spell ends. If the litter falls more than 5-10 feet, the spell ends when it hits the ground.

## [Light](https://openadventurerpg.com/glossary/light/)

Cause a small object to glow.

| **[Range](https://openadventurerpg.com/glossary/range/)**: | [Self](https://openadventurerpg.com/glossary/self/) |
| --- | --- |
| **Area of [Effect](https://openadventurerpg.com/glossary/effect/)** | [Across the Room](https://openadventurerpg.com/glossary/across-the-room/) ([Sphere](https://openadventurerpg.com/glossary/sphere/)) |
| **Target**: | Carried Item |
| **[DS](https://openadventurerpg.com/glossary/ds/)**: | 0 ([Range](https://openadventurerpg.com/glossary/range/)) + 3 (Size) |
| **Casting Time**: | 6 seconds |
| **Duration**: | 1 [Round](https://openadventurerpg.com/glossary/round/), Maintained |
| **Components**: | A pinch of sulfur |

The [Spellcaster](https://openadventurerpg.com/glossary/spellcaster/) holds a small object while casting the spell. On a successful [Spellcasting Check](https://openadventurerpg.com/glossary/spellcasting-check/) the object glows with a brightness equal to a lit torch.

## Lightning Bolt

Fire a lightning bolt that blasts everything in its path.

| **[Range](https://openadventurerpg.com/glossary/range/)**: | [Reach](https://openadventurerpg.com/glossary/reach/) |
| --- | --- |
| **Area of [Effect](https://openadventurerpg.com/glossary/effect/)** | [Stone Throw](https://openadventurerpg.com/glossary/stone-throw/) ([Line](https://openadventurerpg.com/glossary/line/)) |
| **Target**: | Target space |
| **[DS](https://openadventurerpg.com/glossary/ds/)**: | 2 ([Range](https://openadventurerpg.com/glossary/range/)) + 6 (Length) |
| **Casting Time**: | 6 seconds |
| **Duration**: | Instantaneous |
| **Components**: | A palm-sized, copper lightning bolt |

A lightning bolt surges from the [Spellcaster](https://openadventurerpg.com/glossary/spellcaster/)’s fingertips, starting directly in front of the [Spellcaster](https://openadventurerpg.com/glossary/spellcaster/) and extend out a [Stone Throw](https://openadventurerpg.com/glossary/stone-throw/). The bolt is roughly [Reach](https://openadventurerpg.com/glossary/reach/) wide and anything in its path is a potential target. If allowed, targets may attempt to leap to safety, but if unable to or in the case of a failed leap, they lose Points equal to the spell’s [Effect](https://openadventurerpg.com/glossary/effect/).

## Locate Object

Sense the location of a specific desired object.

| **[Range](https://openadventurerpg.com/glossary/range/)**: | [Reach](https://openadventurerpg.com/glossary/reach/) |
| --- | --- |
| **Area of [Effect](https://openadventurerpg.com/glossary/effect/)** | [Across the Room](https://openadventurerpg.com/glossary/across-the-room/) ([Cone](https://openadventurerpg.com/glossary/cone/)) |
| **Target**: | [Self](https://openadventurerpg.com/glossary/self/) |
| **[DS](https://openadventurerpg.com/glossary/ds/)**: | Adventure Guide Sets + 3 (Length) + 3 (Width) |
| **Casting Time**: | 6 seconds |
| **Duration**: | 1 [Round](https://openadventurerpg.com/glossary/round/), Maintained |
| **Components**: | A magnifying class |

The [Spellcaster](https://openadventurerpg.com/glossary/spellcaster/) concentrates on the item or class of items they are seeking. Examples include “the [Wizard](https://openadventurerpg.com/glossary/wizard/)’s [Spellbook](https://openadventurerpg.com/glossary/spellbook/)”, “weapons”, “traps”, or “my wedding band.” The base [Difficulty Score](https://openadventurerpg.com/glossary/difficulty-score/) is set by the Adventure Guide based on how difficult it would be to find the item using mundane means. By maintaining the spell, the [Spellcaster](https://openadventurerpg.com/glossary/spellcaster/) can scan an entire room in about 3 Rounds.

## Lock

The [Spellcaster](https://openadventurerpg.com/glossary/spellcaster/) magically locks a door.

| **[Range](https://openadventurerpg.com/glossary/range/)**: | [Reach](https://openadventurerpg.com/glossary/reach/) |
| --- | --- |
| **Target**: | One door, container, or portal |
| **[DS](https://openadventurerpg.com/glossary/ds/)**: | 2 ([Range](https://openadventurerpg.com/glossary/range/)) + 3 (Speed) |
| **Casting Time**: | 6 seconds |
| **Duration**: | 1 [Round](https://openadventurerpg.com/glossary/round/), Maintained |
| **Components**: | A key |

The [Spellcaster](https://openadventurerpg.com/glossary/spellcaster/) touches a door, container, or other portal they wish to lock and cast the spell. If the spell succeeds, the door is magically prevented from opening. The base [Difficulty Score](https://openadventurerpg.com/glossary/difficulty-score/) for anyone trying to force the door open is the [Effect](https://openadventurerpg.com/glossary/effect/) of the [Spellcasting Check](https://openadventurerpg.com/glossary/spellcasting-check/). The spell remains in affect [AS](https://openadventurerpg.com/glossary/as/) [Long](https://openadventurerpg.com/glossary/long/) [AS](https://openadventurerpg.com/glossary/as/) maintained, until someone dispels the magic, or until someone breaks through. This does not prevent someone from smashing through the door using an axe or other tool. The spell simply prevents it from opening, [AS](https://openadventurerpg.com/glossary/as/) if it were locked. The [Spellcaster](https://openadventurerpg.com/glossary/spellcaster/) can make the spell permanent by expending 3 [Story Points](https://openadventurerpg.com/glossary/story-points/), but at that point the portal is locked for the [Spellcaster](https://openadventurerpg.com/glossary/spellcaster/) [AS](https://openadventurerpg.com/glossary/as/) well.

## Pass Through Wall

Step through a wall and appear on the other side.

| **[Range](https://openadventurerpg.com/glossary/range/)**: | [Reach](https://openadventurerpg.com/glossary/reach/) |
| --- | --- |
| **Target**: | [Self](https://openadventurerpg.com/glossary/self/) |
| **[DS](https://openadventurerpg.com/glossary/ds/)**: | 2 ([Range](https://openadventurerpg.com/glossary/range/)) + 2 (Reality) |
| **Casting Time**: | 6 seconds |
| **Duration**: | Instantaneous |
| **Components**: | A hinge |

[AS](https://openadventurerpg.com/glossary/as/) part of their movement, the [Spellcaster](https://openadventurerpg.com/glossary/spellcaster/) steps straight through a wall. The spell works on any wall, floor, or similar surface that is no more than a foot thick. The [Spellcaster](https://openadventurerpg.com/glossary/spellcaster/) must have seen what is on the other side of the wall to pass through it. If there is an unexpected object or person on the opposite side of the wall, the [Spellcaster](https://openadventurerpg.com/glossary/spellcaster/) is ejected back out of the wall in the direction they came and immediately take one Body [Wound](https://openadventurerpg.com/glossary/wound/).

## Phantom Image

Phantasmal duplicates of the [Spellcaster](https://openadventurerpg.com/glossary/spellcaster/) appear, making it difficult to know which one to [Attack](https://openadventurerpg.com/glossary/attack/).

| **[Range](https://openadventurerpg.com/glossary/range/)**: | [Reach](https://openadventurerpg.com/glossary/reach/) |
| --- | --- |
| **Target**: | [Self](https://openadventurerpg.com/glossary/self/) |
| **[DS](https://openadventurerpg.com/glossary/ds/)**: | [Spellcaster](https://openadventurerpg.com/glossary/spellcaster/)’s [Body Defense](https://openadventurerpg.com/glossary/body-defense/) |
| **Casting Time**: | 6 seconds |
| **Duration**: | 1 [Round](https://openadventurerpg.com/glossary/round/), Maintained or Special |
| **Components**: | A piece of mirror |

One a successful [Spellcasting Check](https://openadventurerpg.com/glossary/spellcasting-check/), the [Spellcaster](https://openadventurerpg.com/glossary/spellcaster/)’s [Body Defense](https://openadventurerpg.com/glossary/body-defense/) is raised by the [Effect](https://openadventurerpg.com/glossary/effect/) and a number of false versions of the [Spellcaster](https://openadventurerpg.com/glossary/spellcaster/) appear equal to the [Effect](https://openadventurerpg.com/glossary/effect/). There is no [Drawback](https://openadventurerpg.com/glossary/drawback/) for Maintaining this spell, but each time an enemy misses the [Spellcaster](https://openadventurerpg.com/glossary/spellcaster/) with an [Attack](https://openadventurerpg.com/glossary/attack/), one of the phantom images disappear and the [Spellcaster](https://openadventurerpg.com/glossary/spellcaster/)’s [Body Defense](https://openadventurerpg.com/glossary/body-defense/) drops by 1 point. The spell ends if all the phantom images disappear or if the [Spellcaster](https://openadventurerpg.com/glossary/spellcaster/) stops Maintaining the spell.

## Plant Growth

Plants within the Area of [Effect](https://openadventurerpg.com/glossary/effect/) grow with incredible speed.

| **[Range](https://openadventurerpg.com/glossary/range/)**: | [Self](https://openadventurerpg.com/glossary/self/) |
| --- | --- |
| **Area of [Effect](https://openadventurerpg.com/glossary/effect/)** | [Stone Throw](https://openadventurerpg.com/glossary/stone-throw/) ([Sphere](https://openadventurerpg.com/glossary/sphere/)) |
| **Target**: | Target Space |
| **[DS](https://openadventurerpg.com/glossary/ds/)**: | 6 (Diameter) + 8 (Speed) |
| **Casting Time**: | 6 seconds |
| **Duration**: | Instantaneous |
| **Components**: | A handful of seeds |

All plants within the Area of [Effect](https://openadventurerpg.com/glossary/effect/) add a month’s worth of natural growth. The growth is on par with a plant growing naturally in that climate, season, and location that received a normal about of water and sun for the region. The spell cannot be maintained, but it can be cast repeatedly on the same area.

## [Protection](https://openadventurerpg.com/glossary/protection/) from Arrows

It becomes difficult to hit the target.

| **[Range](https://openadventurerpg.com/glossary/range/)**: | [Self](https://openadventurerpg.com/glossary/self/) |
| --- | --- |
| **Target**: | [Self](https://openadventurerpg.com/glossary/self/) |
| **[DS](https://openadventurerpg.com/glossary/ds/)**: | [Spellcaster](https://openadventurerpg.com/glossary/spellcaster/)’s [Body Defense](https://openadventurerpg.com/glossary/body-defense/) |
| **Casting Time**: | 6 seconds |
| **Duration**: | 1 [Round](https://openadventurerpg.com/glossary/round/), Maintained |
| **Components**: | A broken arrow |

The [Spellcaster](https://openadventurerpg.com/glossary/spellcaster/)’s [Body Defense](https://openadventurerpg.com/glossary/body-defense/) is increased by the [Effect](https://openadventurerpg.com/glossary/effect/) when they are targeted with bolts and arrows. Since the spell limits the [Effect](https://openadventurerpg.com/glossary/effect/) to a single class of weapons, the [Spellcaster](https://openadventurerpg.com/glossary/spellcaster/) gains a [Benefit](https://openadventurerpg.com/glossary/benefit/) on the [Action](https://openadventurerpg.com/glossary/action/) Score for their [Spellcasting Check](https://openadventurerpg.com/glossary/spellcasting-check/).

## [Protection](https://openadventurerpg.com/glossary/protection/) from Evil

The targets are protected from attacks by evil creatures.

| **[Range](https://openadventurerpg.com/glossary/range/)**: | [Self](https://openadventurerpg.com/glossary/self/) |
| --- | --- |
| **Area of [Effect](https://openadventurerpg.com/glossary/effect/)** | [Across the Room](https://openadventurerpg.com/glossary/across-the-room/) ([Sphere](https://openadventurerpg.com/glossary/sphere/)) |
| **Target**: | Allies |
| **[DS](https://openadventurerpg.com/glossary/ds/)**: | 3 (Diameter) + 2 (Reality) |
| **Casting Time**: | 6 seconds |
| **Duration**: | 1 [Round](https://openadventurerpg.com/glossary/round/), Maintained |
| **Components**: | Blessed candle |

All allies within the Area of [Effect](https://openadventurerpg.com/glossary/effect/) gain a [Benefit](https://openadventurerpg.com/glossary/benefit/) to their Body, Mind, and [Spirit Defense](https://openadventurerpg.com/glossary/spirit-defense/) scores when evil creatures try to [Attack](https://openadventurerpg.com/glossary/attack/). The Area of [Effect](https://openadventurerpg.com/glossary/effect/) is centered on the [Spellcaster](https://openadventurerpg.com/glossary/spellcaster/), and all targets must remain within the Area of [Effect](https://openadventurerpg.com/glossary/effect/) to gain the benefts.

## Purify Food and Drink

A single serving of food or drink is purged of contaminants.

| **[Range](https://openadventurerpg.com/glossary/range/)**: | [Reach](https://openadventurerpg.com/glossary/reach/) |
| --- | --- |
| **Target**: | One serving of food or drink |
| **[DS](https://openadventurerpg.com/glossary/ds/)**: | Contaminants + 2 ([Range](https://openadventurerpg.com/glossary/range/)) |
| **Casting Time**: | 6 seconds |
| **Duration**: | Instantaneous |
| **Components**: | A dash of sea salt |

The spell removes all contaminants, including poisons, from a single serving of food or drink. The base [Difficulty Score](https://openadventurerpg.com/glossary/difficulty-score/) is determined by the types of contaminants present and their danger they present. Harmless contaminants, such [AS](https://openadventurerpg.com/glossary/as/) sand or dry leaves, might have a base [Difficulty Score](https://openadventurerpg.com/glossary/difficulty-score/) of 0, while harmful contaminants might have a [Base Difficulty](https://openadventurerpg.com/glossary/base-difficulty/) of 6 or more. If multiple contaminants are present, the spell might remove some, but not all, of the [Dangerous](https://openadventurerpg.com/glossary/dangerous/) substances, depending on the result of the [Spellcasting Check](https://openadventurerpg.com/glossary/spellcasting-check/).

## Raise Dead

A dead character is returned to life.

| **[Range](https://openadventurerpg.com/glossary/range/)**: | [Reach](https://openadventurerpg.com/glossary/reach/) |
| --- | --- |
| **Target**: | One dead character |
| **[DS](https://openadventurerpg.com/glossary/ds/)**: | 2 ([Range](https://openadventurerpg.com/glossary/range/)) + 2 (Speed) + 12 (Reality) |
| **Casting Time**: | 1 hour |
| **Duration**: | Instantaneous |
| **Components**: | Cicada exuvia |

The [Spellcaster](https://openadventurerpg.com/glossary/spellcaster/) brings a character back to life. The target must have been dead for less than 24 hours. When they return to life, their current [Body Points](https://openadventurerpg.com/glossary/body-points/), [Mind Points](https://openadventurerpg.com/glossary/mind-points/), and Spirit Points are all 0, and they have the same number and type of Wounds they were suffering from when they died. The spell only works if the body is left in a state where it could continue to function when brought back. Beheading, disintegration, cremation, and loss of vital organs make it impossible to bring the target back, although loss of limbs or similar serious injuries might be acceptable if the Adventure Guide allows.

Only one attempt is allowed. If the [Spellcasting Check](https://openadventurerpg.com/glossary/spellcasting-check/) fails, the character is beyond the help of magic. On a [Critical Failure](https://openadventurerpg.com/glossary/critical-failure/), there is a chance the target will rise [AS](https://openadventurerpg.com/glossary/as/) some form of undead.

## Read Languages

The [Spellcaster](https://openadventurerpg.com/glossary/spellcaster/) can read any language.

| **[Range](https://openadventurerpg.com/glossary/range/)**: | [Self](https://openadventurerpg.com/glossary/self/) |
| --- | --- |
| **Target**: | [Self](https://openadventurerpg.com/glossary/self/) |
| **[DS](https://openadventurerpg.com/glossary/ds/)**: | [Familiarity](https://openadventurerpg.com/glossary/familiarity/) and complexity |
| **Casting Time**: | 6 seconds |
| **Duration**: | 1 [Round](https://openadventurerpg.com/glossary/round/), Maintained |
| **Components**: | A pristine writing quill |

For the duration of the spell, the [Spellcaster](https://openadventurerpg.com/glossary/spellcaster/) can read a single language of their choice. The Adventure Guide selects a base [Difficulty Score](https://openadventurerpg.com/glossary/difficulty-score/) based on the complexity of the language, how close it is to other languages the [Spellcaster](https://openadventurerpg.com/glossary/spellcaster/) knows, and how common it is in the world. Dead languages or undeciphered languages add a significant [Reality Modifier](https://openadventurerpg.com/glossary/reality-modifier/), since there is no collective knowledge to pull on when magically deciphering the text.

## Recover [Body Points](https://openadventurerpg.com/glossary/body-points/)

Restore [Body Points](https://openadventurerpg.com/glossary/body-points/) to an injured person.

| **[Range](https://openadventurerpg.com/glossary/range/)**: | [Reach](https://openadventurerpg.com/glossary/reach/) |
| --- | --- |
| **Target**: | One character |
| **[DS](https://openadventurerpg.com/glossary/ds/)**: | 2 (base [Difficulty Score](https://openadventurerpg.com/glossary/difficulty-score/)) + Target’s total number of Body Wounds |
| **Casting Time**: | 6 seconds |
| **Duration**: | Instantaneous |
| **Components**: | Two tea leaves |

On a successful Spellcasting [Action](https://openadventurerpg.com/glossary/action/) Check, the Target recovers a number of [Body Points](https://openadventurerpg.com/glossary/body-points/) equal to the [Effect](https://openadventurerpg.com/glossary/effect/) of the spell, up to the target’s maximum points.

## Rock to Mud

[Turn](https://openadventurerpg.com/glossary/turn/) solid stone into mud.

| **[Range](https://openadventurerpg.com/glossary/range/)**: | [Reach](https://openadventurerpg.com/glossary/reach/) |
| --- | --- |
| **Target**: | Target space |
| **[DS](https://openadventurerpg.com/glossary/ds/)**: | 2 ([Range](https://openadventurerpg.com/glossary/range/)) + 6 (Speed) + 2 (Reality) |
| **Casting Time**: | 6 seconds |
| **Duration**: | Instantaneous |
| **Components**: | A trowel |

Permanently transform a volume of stone roughly the size of a [Human](https://openadventurerpg.com/glossary/human/) into mud.

## Shapeshift

Change the physical appearance of a [Human](https://openadventurerpg.com/glossary/human/)-sized target.

| **[Range](https://openadventurerpg.com/glossary/range/)**: | [Reach](https://openadventurerpg.com/glossary/reach/) |
| --- | --- |
| **Target**: | One character |
| **[DS](https://openadventurerpg.com/glossary/ds/)**: | Target’s Maximum [Body Points](https://openadventurerpg.com/glossary/body-points/) + 2 ([Range](https://openadventurerpg.com/glossary/range/)) + 6 (Reality) |
| **Casting Time**: | 6 seconds |
| **Duration**: | 1 [Round](https://openadventurerpg.com/glossary/round/), Maintained |
| **Components**: | A piece of sculpting clay |

At the [Spellcaster](https://openadventurerpg.com/glossary/spellcaster/)’s touch, the target is reshaped and given a new appearance. The final form must be roughly the same size [AS](https://openadventurerpg.com/glossary/as/) the target’s original form, but there are no other limits to the chosen shape beyond those placed by the Adventure Guide. The new form does not grant special powers, such [AS](https://openadventurerpg.com/glossary/as/) the ability to breathe fire, but it may grant natural abilities related to the new form. For instance, a person transformed into a fish could breathe underwater, and a person transformed into a bird could fly. If the target of the spell is unwilling, add the target’s [Body Defense](https://openadventurerpg.com/glossary/body-defense/) to the Spellcasting Checks’ [Difficulty Score](https://openadventurerpg.com/glossary/difficulty-score/).

## Sleep

Everyone in the area of [Effect](https://openadventurerpg.com/glossary/effect/) feels a sudden, uncontrollable desire to go to sleep.

| **[Range](https://openadventurerpg.com/glossary/range/)**: | [Across the Room](https://openadventurerpg.com/glossary/across-the-room/) |
| --- | --- |
| **Area of [Effect](https://openadventurerpg.com/glossary/effect/):** | [Across the Room](https://openadventurerpg.com/glossary/across-the-room/) ([Sphere](https://openadventurerpg.com/glossary/sphere/)) |
| **Target**: | Target space |
| **[DS](https://openadventurerpg.com/glossary/ds/)**: | 3 ([Range](https://openadventurerpg.com/glossary/range/)) + 3 (Size) |
| **Casting Time**: | 6 seconds |
| **Duration**: | Instantaneous |
| **Components**: | A pinch of fine purified sand |

On a successful [Spellcasting Check](https://openadventurerpg.com/glossary/spellcasting-check/), all living creatures in the Area of [Effect](https://openadventurerpg.com/glossary/effect/) must make a [Willpower](https://openadventurerpg.com/glossary/willpower/) Check with a base [Difficulty Score](https://openadventurerpg.com/glossary/difficulty-score/) equal to the spell’s [Effect](https://openadventurerpg.com/glossary/effect/). If they fail, they lose [Challenge](https://openadventurerpg.com/glossary/challenge/) Points or [Mind Points](https://openadventurerpg.com/glossary/mind-points/) equal to the [Effect](https://openadventurerpg.com/glossary/effect/). Armor (Mind) reduces the number of points lost. NPCs and Adversaries reduced to 0 [Challenge](https://openadventurerpg.com/glossary/challenge/) Points fall into a deep slumber for hours equal to the [Spellcasting Check](https://openadventurerpg.com/glossary/spellcasting-check/)’s [Effect](https://openadventurerpg.com/glossary/effect/). For NPCs and Adversaries not reduced to 0, the [Challenge](https://openadventurerpg.com/glossary/challenge/) Point loss represents lethargy and a general feeling of tiredness.

When a Player Character is reduced to 0 [Mind Points](https://openadventurerpg.com/glossary/mind-points/), their Incapacitation takes the form of a deep sleep. Reducing a Player Characters [Mind Points](https://openadventurerpg.com/glossary/mind-points/) to 0 in this fashion does not cause a [Wound](https://openadventurerpg.com/glossary/wound/). Any [Action](https://openadventurerpg.com/glossary/action/) by an ally that raises the character’s [Mind Points](https://openadventurerpg.com/glossary/mind-points/) above 0 wakes the character. The character may not perform a [Self](https://openadventurerpg.com/glossary/self/)-Recovery but they may use the [Catch Your Breath](https://openadventurerpg.com/glossary/catch-your-breath/) version of the Recovery [Action](https://openadventurerpg.com/glossary/action/) to awaken.

## Telepathy

Change the physical appearance of a [Human](https://openadventurerpg.com/glossary/human/)-sized target.

| **[Range](https://openadventurerpg.com/glossary/range/)**: | [Stone Throw](https://openadventurerpg.com/glossary/stone-throw/) |
| --- | --- |
| **Target**: | One character |
| **[DS](https://openadventurerpg.com/glossary/ds/)**: | 6 ([Range](https://openadventurerpg.com/glossary/range/)) |
| **Casting Time**: | 6 seconds |
| **Duration**: | Instantaneous |
| **Components**: | A piece of parchment |

The [Spellcaster](https://openadventurerpg.com/glossary/spellcaster/) sends a message directly into the mind of the target. The length of the message should be something the character could realistically say in 1 [Turn](https://openadventurerpg.com/glossary/turn/). If the target is unwilling, add the target’s [Mind Defense](https://openadventurerpg.com/glossary/mind-defense/) to the [Difficulty Score](https://openadventurerpg.com/glossary/difficulty-score/).

## Teleport

The [Spellcaster](https://openadventurerpg.com/glossary/spellcaster/) is instantly transported to another place.

| **[Range](https://openadventurerpg.com/glossary/range/)**: | [Stone Throw](https://openadventurerpg.com/glossary/stone-throw/) |
| --- | --- |
| **Target**: | [Self](https://openadventurerpg.com/glossary/self/) |
| **[DS](https://openadventurerpg.com/glossary/ds/)**: | 6 ([Range](https://openadventurerpg.com/glossary/range/)) + 6 (Reality) |
| **Casting Time**: | 6 seconds |
| **Duration**: | Instantaneous |
| **Components**: | A puff of smoke |

On a successful [Spellcasting Check](https://openadventurerpg.com/glossary/spellcasting-check/), the [Spellcaster](https://openadventurerpg.com/glossary/spellcaster/) disappears from their original location and reappears at the desired end point. The [Spellcaster](https://openadventurerpg.com/glossary/spellcaster/) does not pass through the space between the two points. The end point must be a place the [Spellcaster](https://openadventurerpg.com/glossary/spellcaster/) can see [AS](https://openadventurerpg.com/glossary/as/) per the [Line of Sight](https://openadventurerpg.com/glossary/line-of-sight/) requirement for spells, and no farther than a [Stone Throw](https://openadventurerpg.com/glossary/stone-throw/) away.

The [Difficulty Score](https://openadventurerpg.com/glossary/difficulty-score/) includes a +6 [Reality Modifier](https://openadventurerpg.com/glossary/reality-modifier/) to reflect the impossibility of the [Effect](https://openadventurerpg.com/glossary/effect/). This modifier also reflects that such movement avoids any dangers between the [Spellcaster](https://openadventurerpg.com/glossary/spellcaster/) and their destination, and opponents are not able to interrupt the movement.

On a [Critical Failure](https://openadventurerpg.com/glossary/critical-failure/), the [Spellcaster](https://openadventurerpg.com/glossary/spellcaster/) still teleports, but they move the desired [Distance](https://openadventurerpg.com/glossary/distance/) in a random direction (including up or down). If this places the [Spellcaster](https://openadventurerpg.com/glossary/spellcaster/) within another object, they instantly teleport back to the starting point but suffer a loss of [Body Points](https://openadventurerpg.com/glossary/body-points/) equal to the amount they rolled under the [Difficulty Score](https://openadventurerpg.com/glossary/difficulty-score/).

## Throw Voice

Change the physical appearance of a [Human](https://openadventurerpg.com/glossary/human/)-sized target.

| **[Range](https://openadventurerpg.com/glossary/range/)**: | [Across the Room](https://openadventurerpg.com/glossary/across-the-room/) |
| --- | --- |
| **Target**: | Target space |
| **[DS](https://openadventurerpg.com/glossary/ds/)**: | 2 ([Base Difficulty](https://openadventurerpg.com/glossary/base-difficulty/)) + 3 ([Range](https://openadventurerpg.com/glossary/range/)) |
| **Casting Time**: | 6 seconds |
| **Duration**: | Instantaneous |
| **Components**: | A stone shaped like a mouth |

When the [Spellcaster](https://openadventurerpg.com/glossary/spellcaster/) speaks it sounds like the words are coming from the targeted space.

## [Turn](https://openadventurerpg.com/glossary/turn/) Undead

Channel divine power to destroy undead.

| **[Range](https://openadventurerpg.com/glossary/range/)**: | [Across the Room](https://openadventurerpg.com/glossary/across-the-room/) |
| --- | --- |
| **Target**: | Target Space |
| **[DS](https://openadventurerpg.com/glossary/ds/)**: | 3 ([Range](https://openadventurerpg.com/glossary/range/)) + highest [Spirit Defense](https://openadventurerpg.com/glossary/spirit-defense/) among targets + 1 per targeted undead |
| **Casting Time**: | 6 seconds |
| **Duration**: | 1 [Round](https://openadventurerpg.com/glossary/round/), Maintained |
| **Components**: | A rib bone |

The [Spellcaster](https://openadventurerpg.com/glossary/spellcaster/) brandishes their holy symbol and calls on their chosen god to drive back the undead. On a successful [Spellcasting Check](https://openadventurerpg.com/glossary/spellcasting-check/), the targeted undead creatures must move away from the [Spellcaster](https://openadventurerpg.com/glossary/spellcaster/) and remain at least [Across the Room](https://openadventurerpg.com/glossary/across-the-room/) while the spell is Maintained. Affected undead may continue to move toward and [Attack](https://openadventurerpg.com/glossary/attack/) other characters or take any other [Action](https://openadventurerpg.com/glossary/action/), so [Long](https://openadventurerpg.com/glossary/long/) [AS](https://openadventurerpg.com/glossary/as/) they remain [Across the Room](https://openadventurerpg.com/glossary/across-the-room/) (or further) from the [Spellcaster](https://openadventurerpg.com/glossary/spellcaster/).

If the [Spellcaster](https://openadventurerpg.com/glossary/spellcaster/) advances on the affected undead, the undead retreat [Across the Room](https://openadventurerpg.com/glossary/across-the-room/) again on their next [Action](https://openadventurerpg.com/glossary/action/). Attempting to force any of the affected undead into harm’s way, such [AS](https://openadventurerpg.com/glossary/as/) into a known trap or off a cliff, ends the spell for all the targets. If the [Spellcaster](https://openadventurerpg.com/glossary/spellcaster/) performs any other [Attack](https://openadventurerpg.com/glossary/attack/) [Action](https://openadventurerpg.com/glossary/action/) against the affected undead, this also ends the spell. Undead with ranged attacks may still make [Attack](https://openadventurerpg.com/glossary/attack/) Checks against the [Spellcaster](https://openadventurerpg.com/glossary/spellcaster/).

## Wall Crawler

Climb walls like a spider.

| **[Range](https://openadventurerpg.com/glossary/range/)**: | [Self](https://openadventurerpg.com/glossary/self/) |
| --- | --- |
| **Target**: | [Self](https://openadventurerpg.com/glossary/self/) |
| **[DS](https://openadventurerpg.com/glossary/ds/)**: | Base [Difficulty Score](https://openadventurerpg.com/glossary/difficulty-score/) to Climb the surface |
| **Casting Time**: | 6 seconds |
| **Duration**: | Instantaneous |
| **Components**: | A strand of spiderweb |

On a successful [Spellcasting Check](https://openadventurerpg.com/glossary/spellcasting-check/), the [Spellcaster](https://openadventurerpg.com/glossary/spellcaster/) climbs a wall or cliff, sticking to the surface like a spider. If climbing the surface is a [Challenge](https://openadventurerpg.com/glossary/challenge/) with [Challenge](https://openadventurerpg.com/glossary/challenge/) Points, reduce the [Challenge](https://openadventurerpg.com/glossary/challenge/) Points by the [Effect](https://openadventurerpg.com/glossary/effect/) of the [Spellcasting Check](https://openadventurerpg.com/glossary/spellcasting-check/). If the [Spellcasting Check](https://openadventurerpg.com/glossary/spellcasting-check/) fails to reduce the [Challenge](https://openadventurerpg.com/glossary/challenge/) Points to 0, the Adventure Guide may allow the character to Maintain the spell, applying the same [Effect](https://openadventurerpg.com/glossary/effect/) each [Round](https://openadventurerpg.com/glossary/round/) until they [Reach](https://openadventurerpg.com/glossary/reach/) the end of the climb.

## Weather [Control](https://openadventurerpg.com/glossary/control/)

Alter the weather.

| **[Range](https://openadventurerpg.com/glossary/range/)**: | [Within View](https://openadventurerpg.com/glossary/within-view/) |
| --- | --- |
| **Area of [Effect](https://openadventurerpg.com/glossary/effect/):** | Withing View ([Sphere](https://openadventurerpg.com/glossary/sphere/)) |
| **Target**: | Target space |
| **[DS](https://openadventurerpg.com/glossary/ds/)**: | 12 ([Range](https://openadventurerpg.com/glossary/range/)) + 12 (Diameter) |
| **Casting Time**: | 6 seconds |
| **Duration**: | Instantaneous |
| **Components**: | A puff of steam |

The [Spellcaster](https://openadventurerpg.com/glossary/spellcaster/) changes the current weather. This spell allows a shift from one standard weather pattern to another, such [AS](https://openadventurerpg.com/glossary/as/) sunny to rainy or warm to cold. For extreme shifts in weather (sunny summer day to snowing) or extreme weather effects (tornado, hurricane, etc.) the Adventure Guide should apply an appropriate [Reality Modifier](https://openadventurerpg.com/glossary/reality-modifier/).

## Web

Trap your foes in a giant, sticky web.

| **[Range](https://openadventurerpg.com/glossary/range/)**: | [Across the Room](https://openadventurerpg.com/glossary/across-the-room/) |
| --- | --- |
| **Area of [Effect](https://openadventurerpg.com/glossary/effect/):** | [Across the Room](https://openadventurerpg.com/glossary/across-the-room/) ([Sphere](https://openadventurerpg.com/glossary/sphere/)) |
| **Target**: | Target space |
| **[DS](https://openadventurerpg.com/glossary/ds/)**: | 3 ([Range](https://openadventurerpg.com/glossary/range/)) + 3 (Diameter) |
| **Casting Time**: | 6 seconds |
| **Duration**: | 1 [Round](https://openadventurerpg.com/glossary/round/), Maintained |
| **Components**: | A strand of spiderweb |

The area of [Effect](https://openadventurerpg.com/glossary/effect/) is filled with sticky spiderwebs. Targets caught in the area of [Effect](https://openadventurerpg.com/glossary/effect/) are Restrained and must make an Escape Check to reduce the [Effect](https://openadventurerpg.com/glossary/effect/) to a [Grab](https://openadventurerpg.com/glossary/grab/) and then a second Escape check to break completely free of the web. Alternatively, characters who are no restrained may use edged weapons to cut free of the webs with an [Attack](https://openadventurerpg.com/glossary/attack/) Check. Applying an open flame to the webs automatically destroys all the webs within [Reach](https://openadventurerpg.com/glossary/reach/). The [Difficulty Score](https://openadventurerpg.com/glossary/difficulty-score/) for any [Action](https://openadventurerpg.com/glossary/action/) Checks to break free is equal to the [Effect](https://openadventurerpg.com/glossary/effect/) of the [Spellcasting Check](https://openadventurerpg.com/glossary/spellcasting-check/). Characters free of the web that step into a webbed space must make a [Coordination](https://openadventurerpg.com/glossary/coordination/) Check against the [Spellcasting Check](https://openadventurerpg.com/glossary/spellcasting-check/)’s [Effect](https://openadventurerpg.com/glossary/effect/) or they are immediately Restrained.
