What You Need to Play
To play adventures using the Open Adventure: Fantasy Core Rules, you need:
- One (FREE) copy of this book
- A group of friends to play with
- Pencils and paper
- A set of polyhedral dice

Campaign Setting
The world where your adventures take place is called the campaign setting. It is the stage upon which your characters’ stories are told, and it will grow and evolve as you play the game. The Adventure Guide will typically select the setting, either making use of a published setting, like the World of Aetaltis, or creating something from scratch. Some groups like to create their setting as they go, jointly building out the world over the course of their adventures.
This book does not include a campaign setting, but for the purposes of teaching the game, it includes rules for the common elements of classic fantasy worlds. From dwarves to dragons, it has everything you need to go on adventures in your favorite fantasy world.
Free to Play, Free to Build, Free Forever
Open Adventure is a Community Owned Game System. Released under the Creative Commons 0 license, not only can you play for free, but you can build and release anything you like for the game with no strings attached. There are no limits to what you can create, no rules for how you use it, and no limits to how you share it. Now and forever, Open Adventure belongs to everyone.Forever. For complete licensing details about Open Adventure’s open content, visit Content Creation & Licensing.
Core Rules (MS Word)
To unblock the creative process and help you get started, Open Adventure: Fantasy is available in a minimally formatted .docx file format.

