Glossary AllABCDEFGHIJKLMNOPQRSTUVWXYZ A Across the Room Action Action Chart Action Check Action Dice Action Difficulty Action Score Action Score 1 Adaptable Adversary Aid All Contribute Ammunition Antitoxin Area of Effect Armor (Challenge) Armor Training AS Attack B Background Barrier Base Difficulty Benefit Body Defense Body Points Bolt Hole Bow Shot BP Brandletongue Breastplate (Cuirass) Buckler But I Get Up Again C Caltrops Catch Your Breath Chain Hauberk Chain Shirt (Haubergeon) Challenge Challenge Points Changing Actions Changing Position Check for Victory Clan Loyalty Cleric Collective Aid Cone Control Coordination CP Critical Care Critical Failure Culture D Dangerous Death Check Declare Starting Positions Deduction Depth Sense Determine Turn Order Difficulty Score Distance Drawback Drawbacks Druid DS Duty Dwarf Dying E Effect Elf Elusive Encounter End of Round Escalating Escalating Challenge Points Exceptional Ability Exploding Dice Extraordinary Potential Extremophile F Familiarity First Spell Follow-on Actions Follower Food and Home Foreign Dignitary Fragile G Gestures Good Eye Good Instincts Grab Grappling Hook H Half plate (Corselet) Half-Rations Halfling Hard to Kill Hardened Heightened Senses High Profile Honor Duel Human Hybrid I I Know a Guy Immunity (Challenge) Impossible Actions Improbable Actions Incapacitated Increased Vitality Infravision Instantaneous Spell Intellect Intuition K Kingspeech L Lantern hooded Lantern, bullseye Lantern, sailor’s Large Shield Leaping Clear Leather (Light Armor) Light Line Line of Sight Lineage Linked Loading Long Low Light Vision Lucky M Maintaining Spells Major Action Medium Shield Mind Defense Mind Points Minor Action MO MO Score Modus Operandi Mountebank MP Multiple Targets N Natural Armor Natural Healing Non-Lethal Non-Verbal Trading Normal Conditions O One Round Spells One-Shot Opposed Actions Ordained P Padded Padded Gambeson Padded Gambeson (Leather Fronted) Parry Piercing Plane Plate (Heavy Armor) Poison, Fireblood Postal System Potion of Heal Wound Potion of Recovery Predict Weather Presence Primary Attribute Primary Objective Protection Q Quick Draw R Ram, portable Range Range Modifier Ranger Reach Reaction Reality Modifier Recovery Check Reputation Resilience Resilient Resistance Resistence (Challenge) Resisting Respect for Age Right to Bear Arms Rigid Rope Round S Sacred Shelter Safe Passage Salt of the Earth Scale (Heavy Armor) Scholar Scoundrel Scrounger Sea Legs Secondary Objective Self Sense Magic Set the Stage Signature Cure Sleep Anywhere Slow-Loading Solo Sorcerer SP Specialization Spell Components Spell Duration Spellbook Spellcaster Spellcasting Check Spellcasting Difficulty Score Spellcasting Talisman Sphere Spikes, iron Spirit Defense Spyglass Stabilization Stone Sense Stone Throw Story Points Strength Stunt T Taking a Turn Temporary Effect Theater of the Mind Thief Timed Tough Feet Toughness Treat Wounds Turn Two-Handed U Unearthly Grace Uninterrupted V Valuable Hostage Verbalization Versatile W Wanted Warrior Weighted Cape Willpower Within View Wizard Wound