Core Rules
Welcome to Open Adventure: Fantasy v1.0
So, you’re looking for an adventure! Well, you’ve come to the right place. Everything...
Chapter 1: How to Play
The Open Adventure game system is built on two key concepts: Challenges and Action...
Chapter 2: Character Sheet
When you create a character for an Open Adventure game, you record all the...
Chapter 3: Character Creation
In this chapter are step-by-step instructions for creating your Open Adventure character. Before you...
Chapter 4: Modus Operandi
noun: modus operandi; plural noun: modi operandi a particular way or method of doing...
Chapter 5: Lineages
Fantasy roleplaying worlds are filled with strange and wonderful beings. Dwarves, halflings, elves, humans,...
Chapter 6: Attributes
You can find out how fast, strong, healthy, or intelligent a character is by...
Chapter 7: Cultures
A character’s culture represents how (and often where) they were raised. It is the...
Chapter 8: Backgrounds
The term “adventurer” is one used regularly in this book, but it’s not a...
Chapter 9: Equipment
An adventurer is only as good as their equipment. Strong blades, sturdy armor, thick...
Chapter 10: Actions
An Action is anything a player’s character does during the game. Stabbing a ferocious...
Chapter 11: Challenges
Any obstacle, problem, or enemy the characters face during an Encounter is called a...
Chapter 12: Encounters
Encounters are like chapters in a book or scenes in a movie. During an...
Chapter 13: Injury, Wounds, and Healing
Fantasy adventure worlds are dangerous places, and sooner or later your character will get...
Chapter 14: Spellcasting
Spellcasters use magic to perform actions others accomplish by mundane means. Where a non-Spellcaster...
Chapter 15: Guidance for Guides
This chapter contains tips, tricks, and resources to help Adventure Guides run amazing Open...
Chapter 16: Advancement
A series of linked Adventures is called a Campaign. Both characters and the world...
Appendix A: Backstory
Use these tables to complete your character’s story. If you like surprises, roll the...
Appendix B: Action Library
The Action Library describes 51 Actions. Each entry demonstrates ways to use the Core...
Appendix C: Challenge Library
The Challenge Library includes a collection of pre-built Challenges which demonstrate ways to use...
Appendix D: Spell Library
The spell library contains 15 pre-built spells for use in Open Adventure games. Each...
Appendix E: NPCs and Adversaries
This Appendix includes detailed information for 19 NPCs and Adversaries common to fantasy roleplaying...
Appendix F: Content Creation and Licensing
Open Adventure is a community-owned game system. The entire game system, its core rules,...

