When you create a character for an Open Adventure game, you record all the important information about that character on a character sheet. The character sheet lists scores used during Action Checks, equipment the character is carrying, special abilities, notes about their Background, and indicators of the character’s current health. Included here is an example of a character sheet. Everything you see on this sheet is described in detail later in the book.
Front #

1. Basic Information: This is basic information about the character, including their name, Lineage, and experience.
2. Primary Attributes: These are the character’s nine Primary Attributes and their scores. All the information in this section is grouped by type: Body, Mind, or Spirit.
3. Defense and Armor: The character’s Defense scores represent their ability to avoid attacks. The character has a different Defense score depending on whether the NPC is attacking their Body, Mind, or Spirit. Armor reduces the Effect of a successful Attack.
4. Body Points/Mind Points/Spirit Points: Body, Mind, and Spirit Points are the equivalent of Challenge Points (CP) for Player Characters. If any of these are reduced to 0, the character is Incapacitated and suffers a Wound. Body, Mind, and Spirit Points are easy to recover, but healing Wounds takes significant time and effort.
5. MO (Modus Operandi): This is the character’s MO and its score.
6. Specializations: These are areas in which the character has extra training and experience. If a Specialization applies to an Action Check, add a Benefit to the Action Score. The Source column indicates how the character acquired the Specialization: from their MO, Background, or Culture.
7. Powers & Abilities: These are the character’s special powers, unique abilities, and talents you want to keep handy during the game. These are copied from the details on the back of the character sheet.
8. Reaction: The character’s Reaction score determines their likelihood to unconsciously notice danger and spot when things that are out of place. It is also used to avoid unexpected attacks that target an area, like a fireball spell, and determines when they take Actions during an Encounter.
9. Favorite Actions: Save time by pre-calculating the Action Scores for the character’s most common Actions.
Back #

10. Appearance and Deity: The character’s general appearance and their chosen deity.
11. MO: Detailed information about the character’s MO.
12. Equipment: A list of the equipment the character is carrying.
13. Lineage: Detailed information about the character’s Lineage.
14. Culture: Detailed information about the Culture in which the character was raised.
15. Background: Detailed information about the character’s Background and training before they became an adventurer.
16. Backstory: Key elements of the character’s history, personality, values, and beliefs.17. Exceptional Abilities: The character’s Primary and Secondary Exceptional Abilities and their benefits.
17. Exceptional Abilities: The character’s Primary and Secondary Exceptional Abilities and their benefits.
