Rules Modules
Advantages and Disadvantages
These rules add Advantages and Disadvantages to your Open Adventure games. Advantages are special...
Alchemy
Alchemy is the arcane science of creating magic potions. Anyone that drinks a potion,...
Chase Challenges
Every good action story has at least one exciting chase scene. Perhaps the heroes...
Contacts
Contacts are NPCs the characters can call on in times of need for information...
Crafting Iconic Items
Does your character want to construct fire resistant armor from a dragon’s hide, make...
Cut Scenes
A Cut Scene is a short break between Encounters when characters may prepare for...
Falling
When a character falls or jumps from a high place, they risk serious injury....
Holding Breath
Characters can hold their breath for 1 minute without making an Action Check. Beyond...
Interludes
An Interlude is an extended period of downtime that takes place between Adventures. During...
Jumping
The Adventure Guide sets the Difficulty Score for a Jump Check based on how...
Kitbashing
Kitbashing is slinging together something you need in an emergency using whatever bits and...
Lifestyles
Rather than requiring the players to track all the mundane day-to-day expenses for their...
Mounted Actions
From knights in shining armor fighting from the backs of mighty destriers to wizards...
Measured Distances
The Open Adventure Core Rules are designed to play out in the theater of...
Player Facing Combat
When using the Player Facing Combat option, the Adventure Guide never rolls the dice...
Spell Scrolls
A spell scroll is a piece of parchment, vellum, or paper inscribed with arcane...
Classic Spell Collection
This spell library contains a collection pre-built spells for use in Open Adventure games....
Classic Monster Collection
This Open Adventure supplement includes detailed information for 55 NPCs and Adversaries common to...
